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Metabolic, Cardiovascular and Psychological Responses to Active Video Game in Older Adults
Authors not listed
Universidade Federal de Goias · 2020
Abstract
The Xbox Kinect seems to be a good alternative for the older adults to perform physical activities at times that are typically associated with sedentary behaviors. The Xbox Kinect active video game has been used in various parts of the world as entertainment. The study of metabolic, cardiovascular and psychological responses during these activities may bring relevant information regarding the intensity of the exercises and, consequently, about the possibility of using these games to maintain and / or improve the cardiorespiratory fitness of the older adults. In addition, the present study may clarify the responses of activities on Xbox Kinect in elderly people with anxiety and depression symptoms. Will be selected 100 older adults. All volunteers will initially perform assessments of resting metabolic rate, cardiorespiratory fitness, functional tests, as well as subjective assessments of physical activity level, anxiety and mood. Subsequently, they will perform activities with body movements on the Xbox Kinect, which will be compared with sedentary behavior activity (TV / Movie). All activities will be monitored by means of a gas analyzer, which will record information about the behavior of energy expenditure, resting heart rate and activity. In addition, assessments of perception of effort and fun during activities will be made through subjective scales. The effects of Xbox Kinect activity on anxiety symptoms and mood will also be assessed.
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- 2026-05-29 MST
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APA
Anonymous. (2020). Metabolic, Cardiovascular and Psychological Responses to Active Video Game in Older Adults. <em>Universidade Federal de Goias</em>. https://clinicaltrials.gov/study/NCT04352543
Vancouver
Anonymous. Metabolic, Cardiovascular and Psychological Responses to Active Video Game in Older Adults. Universidade Federal de Goias. 2020.
BibTeX
@misc{anon2020Metabo,
title = {Metabolic, Cardiovascular and Psychological Responses to Active Video Game in Older Adults},
author = {Anonymous},
journal = {Universidade Federal de Goias},
year = {2020},
}
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