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via ClinicalTrials.gov Clinical trial
The Effects Of A Video-Based Game Intervention On Cognitive, Physical And Psychosocial Outcomes In Older Adults
Authors not listed
Biruni University · 2026
Abstract
The purpose of this clinical trial is to investigate the effects of a rehabilitative game-based intervention on self-efficacy, balance, and visual-motor integration in individuals aged 60 years and older.
The primary research questions are:
Does the rehabilitative game-based intervention improve balance and visual-motor integration? Does the rehabilitative game-based intervention improve self-efficacy levels?
Researchers will compare a rehabilitative game intervention group with a control group. Participants will complete baseline and post-intervention assessments. Individuals in the intervention group will participate in rehabilitative game sessions twice per week for 6 weeks, while the control group will not receive any intervention.
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- ClinicalTrials.gov
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- 2026-10-30 MST
Cite this
APA
Anonymous. (2026). The Effects Of A Video-Based Game Intervention On Cognitive, Physical And Psychosocial Outcomes In Older Adults. <em>Biruni University</em>. https://clinicaltrials.gov/study/NCT07433608
Vancouver
Anonymous. The Effects Of A Video-Based Game Intervention On Cognitive, Physical And Psychosocial Outcomes In Older Adults. Biruni University. 2026.
BibTeX
@misc{anon2026TheEff,
title = {The Effects Of A Video-Based Game Intervention On Cognitive, Physical And Psychosocial Outcomes In Older Adults},
author = {Anonymous},
journal = {Biruni University},
year = {2026},
}
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