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Open access · US-GOV via ClinicalTrials.gov Clinical trial

The Effects Of A Video-Based Game Intervention On Cognitive, Physical And Psychosocial Outcomes In Older Adults

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Biruni University · 2026

Abstract

The purpose of this clinical trial is to investigate the effects of a rehabilitative game-based intervention on self-efficacy, balance, and visual-motor integration in individuals aged 60 years and older. The primary research questions are: Does the rehabilitative game-based intervention improve balance and visual-motor integration? Does the rehabilitative game-based intervention improve self-efficacy levels? Researchers will compare a rehabilitative game intervention group with a control group. Participants will complete baseline and post-intervention assessments. Individuals in the intervention group will participate in rehabilitative game sessions twice per week for 6 weeks, while the control group will not receive any intervention.

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ClinicalTrials.gov
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2026-10-30 MST

Cite this

APA
Anonymous. (2026). The Effects Of A Video-Based Game Intervention On Cognitive, Physical And Psychosocial Outcomes In Older Adults. <em>Biruni University</em>. https://clinicaltrials.gov/study/NCT07433608
Vancouver
Anonymous. The Effects Of A Video-Based Game Intervention On Cognitive, Physical And Psychosocial Outcomes In Older Adults. Biruni University. 2026.
BibTeX
@misc{anon2026TheEff, title = {The Effects Of A Video-Based Game Intervention On Cognitive, Physical And Psychosocial Outcomes In Older Adults}, author = {Anonymous}, journal = {Biruni University}, year = {2026}, }

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